Nuggle vs Rollstone
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Nuggle
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Nuggle is a cozy puzzle game about connection. Your aim is to bring all the blocks together so they can nuggle each other making sure that none miss out. The mechanic is simple, all blocks move in the same direction together, but the challenge is real! There are a number of obstacles and spatial puzzles along the way in this friendly approachable game. Each level shows the minimum amount of moves to complete the level letting you replay until you crack the best move sequence. The game contains two modes which you can play: 1 - Cozy mode where you have unlimited attempts at the puzzle and take as long as you want - no pressure 2 - Timed mode where each level has you race against the clock. This mode puts the pressure on having you try to get the minimal amount of moves in the shortest amount of time. Not for the fainthearted. Currently there are 100 levels, with the first 20 playable for free. There is a one-time fee to unlock the remainder of the game and any future level additions. There are plans to add some more levels in the future along with a global timed leaderboard where you can compete against other players to see the shortest overall playthrough. Nuggle contains no ads in the game. Noisy Nit Games is very much against ads in games and what it does to gameplay. This game is all about pure game puzzles - cozy, approachable - challenging.
Rollstone
Navigate challenging puzzles by strategically rolling a block across a grid. Master unique mechanics like fragile floors and heavy buttons to reach the goal tile. Enjoy a vast number of levels with diverse challenges and visual themes.
- Rolling block puzzle mechanics
- 1000 unique levels
- Fragile floors and heavy buttons
- Six visual themes
- Offline play
- Progress backup
- Hint system
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One block. One goal tile. One careless move and it's over the edge. Rollstone is a rolling-block puzzle built on a rule that sounds trivial and turns vicious fast: your block is twice as tall as it is wide, so how it LANDS matters as much as where it goes. Stand it up to drop into a single square. Lay it flat to cross a floor that would crack under its full weight. Read the whole board before you commit — because the board is reading you back. 1000 LEVELS, ZERO DEAD ENDS Every level is walked end to end by a solver before it ships. No board is impossible; it's only unsolved. The curve opens with a six-move roll and closes on puzzles that want a plan three moves deep before you touch the screen. 500 NEW LEVELS BUILT NOT TO REPEAT The second half of the game was generated from five distinct board architectures and filtered so that no two levels play the same way: key hunts, two-stage locks, seesaw switches, teleport ferries, alleys only half a block can enter. The HARDEST level in the first half is easier than the easiest level in the second. MECHANICS THAT STACK • Fragile floors — safe lying flat, lethal standing up • Heavy buttons that need your full weight, wide pads that take any touch • Switches that flip back every press, and seals that fire once and go dark • Bridges that appear, teleports that fling you across the board • Split tiles that break your block in two and hand you both halves IT TELLS YOU WHEN YOU'RE STUCK On the hardest boards you can reach a position where nothing kills you but nothing can win either. Rollstone detects that state and says so — every time, free. No more replaying a dead board for twenty minutes. And when you'd rather have a nudge, a hint walks you through the next eight moves and recalculates after every roll. SIX VISUAL THEMES Classic, Modern, Ocean, Mystic, Galaxy and Volcano — each with its own sky, materials and light. Switch any time, at level 1 or level 1000. CONTROLS THAT FIT YOUR HANDS Swipe anywhere or use the on-screen pad — both are live at once, and the pad moves to whichever side you hold your phone. Twist two fingers like a steering wheel to spin the camera and read a nasty board from a better angle. ALSO INSIDE • Plays fully offline • Your progress backs itself up — new phone, same levels; no account, no login • A personal best for every level you finish • A short tutorial you cannot die in, plus a one-screen rulebook you can open any time • Optional one-time Ultimate: all 1000 levels open, no ads, unlimited hints, forever Easy to learn. Ruthless to master. Start rolling.
Screenshots
Verdict
The clearest difference is ads: Nuggle at none against Rollstone's shown. Nuggle also leads on update cadence (every 2 days vs weekly). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Nuggle sells 1 one-off in-app purchase and Rollstone sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Nuggle ships an update every 2 days, Rollstone weekly. Both last shipped on October 25, 2026.
| Parameter | Nuggle | Rollstone |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Every 2 days — better | Weekly |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 203 MB | 165 MB |
| Age rating | 9+ | 4+ |
| Developer | Noisy Nit Games Pty. Ltd. | EMRE ERDOGAN |
In-app purchases
Nuggle
- Game unlock$2.99
Rollstone
- Rollstone Ultimate$0.99









