Tiny Crawler vs Pegfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Crawler
Explore a grim, procedurally generated underworld in this pixel-art roguelite. Battle unique enemies, disarm traps, and make meaningful choices in tactical turn-based combat. Discover hidden treasures and powerful artifacts in a dark fantasy urban decay setting.
- Procedurally generated levels
- Tactical turn-based combat
- Unique enemies and traps
- Mysterious events and hidden treasures
- Character progression (DnD rules)
- Permadeath
- Crafting system
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Descend into a surreal, gritty underworld in Tiny Crawler, a pixel-art roguelite where every choice matters and danger lurks in every shadow. Battle bizarre enemies, disarm strange traps, and explore a city of secrets, blending dark fantasy with urban decay. Discover mysterious traders, uncover powerful artefacts, and test your luck at ancient altars. With procedurally generated encounters, moody pixel visuals, and an atmospheric soundtrack, Tiny Crawler offers a fresh challenge every time you play. Features: - Procedurally generated levels and encounters - Unique enemies and traps inspired by cult classic manga - Mysterious events and hidden treasures - Tactical turn-based combat and meaningful choices - Chunky pixel art and a dark, immersive atmosphere - Designed to be played in short stints in mobile (iOS only at the moment) - Character progression based on DnD rules - Permadeath - Procedurally generated encounters - Turn-based combat - 200 items - 32 enemies - 10 bosses - 10 events - 3 Biomes - Identifiable items - Crafting - Achievements - Spell casting Do you have what it takes to survive the crawl?
Pegfall
A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.
- Roguelite deckbuilding gameplay
- Orb physics and bounce mechanics
- Trajectory preview for precise shots
- Multiple regions with unique bosses
- Orb deck customization and upgrades
- Permanent player upgrades
- Daily and weekly challenges
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Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.
Screenshots
Verdict
The clearest difference is ads: Tiny Crawler at none against Pegfall's shown. Pegfall's advantage is update cadence (every 4 days vs every 2 months) and rating (4.8 vs 4.5). On price, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Crawler sells 1 one-off in-app purchase and Pegfall sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Pegfall holds the better App Store score, 4.8 against 4.5. That said, the two scores are not equally well evidenced: Pegfall has 19 ratings behind it against 2, so its average is the more settled of the two.
Tiny Crawler ships an update every 2 months, Pegfall every 4 days. The most recent releases landed on October 4, 2026 and October 13, 2026 respectively.
| Parameter | Tiny Crawler | Pegfall |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (2 ratings) | 4.8 (19 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 | 19 — better |
| Update frequency | Every 2 months | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 68 MB | 90 MB |
| Age rating | 9+ | 9+ |
| Developer | gabriel maldonado | suleyman gokhan birkin |
Customer experience
Tiny Crawler
Pegfall
In-app purchases
Tiny Crawler
- Tiny Crawler - Full Version$5.99
Pegfall
- Aurora Skin$1.99
- Remove Ads$2.99
Questions
Is Tiny Crawler free?
Is Pegfall free?
Which has better reviews, Tiny Crawler or Pegfall?
Do Tiny Crawler or Pegfall have ads?
Which is updated more often, Tiny Crawler or Pegfall?
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