Becoming Saint vs Orbitfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Becoming Saint
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Becoming Saint is a medieval strategy game of faith, sins, penitence & conquest Choose your doctrine and preach across medieval Italy in this real-time strategy roguelike. Gather your diverse cast of followers, venture out to convince and convert new believers, conquer towns, and strive to become a saint in your lifetime—or die trying. Harness the fervent belief of your followers to conquer and convert as many city-states as possible, paving your way to Sainthood. There are many obstacles to success, but with perseverance you can Become a Saint during your lifetime! *Engage in Real-time medieval battles* March your followers into small-scale battles, selecting the most strategic units to convert each location. Unlock and recruit up to 16 different units based on your doctrine Units have strengths and weaknesses, with special abilities against certain foes and synergies with other units. Utilize the terrain to gain advantage and deploy an infallible strategy against your opponents. Bless your units and curse your foes with Saintly powers. Take direct control of units at any time to make full use of their potential. *Define your creed* Make choices during your journey that will define your political and spiritual traits. This will impact your following, economy, and conversion strategy throughout the game. Each playthrough presents different moral, cultural, and religious choices, creating many different paths for you to lead down. *Play indefinitely* Even in death, there is an opportunity to learn. Should your sainthood be cut short, new challenges and strategies will await your new incarnation. The better you do, the sooner your saint will be remembered in the annals of history, so strive to spread your word further and faster than ever. *Discover the medieval Italy* Explore 14th century medieval Italy and its society: beauty and brilliance thrive in the shadow of turmoil, making Italy a masterpiece painted with both glory and grief – all they need now is a new Saint to guide them!
Orbitfall
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A real-time strategy game that fits in one hand and finishes in six minutes. Orbitfall is played on a small planet, so the horizon is the fog of war. You can see who owns what from anywhere — but not how strong they are, and never what is happening on the far side. Spinning the world to scout is a real move, not a camera flourish. You command places, not units. Drag from one base to a connected one and a share of its garrison marches. Every base builds a single troop type, and the three beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks, Bulwarks beat Lancers. What you build is a bet on what is coming. FIVE KINDS OF GROUND Cores build fastest and hold the most — lose one and the match ends. Foundries out-produce everything else. Bastions defend at double. Reactors pay for your powers. Relays lift the fog and move troops faster. THREE WAYS TO WIN Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more standing when the clock runs out. WHAT IS IN IT • Campaign — eight hand-built worlds, each teaching exactly one idea • Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable • Daily Planet — one world a day, the same for everyone, scored and streaked • Versus — live multiplayer over Game Center. Free. The difficulty ladder is tuned against a simulated beginner rather than by feel, so the early tiers are genuinely approachable and the late ones genuinely are not. EMBER — OPTIONAL Eight volcanic worlds where a molten band circles the planet every seventy-five seconds. Under it, bases build nothing and lose troops. Either side of it, they build at double rate. The two zones cover the same share of the world, so it changes when you can act rather than how much you have. One purchase, no subscription, and the first world is free. Nothing in Ember is an advantage — no unit, stat or economy differs from the free game, so nothing bought can be pointed at another player. No accounts. No ads. No analytics. No timers. No energy meters.
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Verdict
The clearest difference is price: Orbitfall at Free against Becoming Saint's $4.99. Becoming Saint's advantage is in-app purchases (none vs 1) and iOS requirement (15.0 vs 17.0). On update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Orbitfall is free to download; Becoming Saint costs $4.99 up front. Orbitfall sells 1 one-off in-app purchase. Becoming Saint asks for nothing beyond the download.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on October 5, 2026 and October 2, 2026 respectively.
| Parameter | Becoming Saint | Orbitfall |
|---|---|---|
| Price | $4.99 | Free — better |
| Update frequency | Weekly | Weekly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 343 MB | 3 MB |
| Age rating | 9+ | 12+ |
| Developer | Open Lab Srl | Sean MacDiarmid |
In-app purchases
Becoming Saint
No in-app purchases
Orbitfall
- Ember Campaign$4.99
Questions
Is Becoming Saint free?
Is Orbitfall free?
Do Becoming Saint or Orbitfall have ads?
Which is updated more often, Becoming Saint or Orbitfall?
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