Dungeon Scoundrel vs Cascadou
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
Read full descriptionHide full description
A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.
Cascadou
A deckbuilding roguelike where poker hands trigger chain reactions. Plan sequences, use stickers to break rules, and unleash satisfying cascades. Survive seven days by creating high-scoring hands and upgrading your deck with collectible items.
- Deckbuilding roguelike gameplay
- Collect and combine 120 stickers
- 8 unique card types for combos
- Permanent upgrades with 10 badges
- Multiple play modes for all skill levels
- Daily Challenges and special stages
Read full descriptionHide full description
A uniquely satisfying deckbuilding roguelike where poker hands topple into each other like dominoes. Plan the perfect sequence, break the rules with powerful stickers, and unleash cascades of pure joy! Each round raises the target score. With limited moves per round, you need to create the biggest scoring hands to survive seven days. Upgrade your 52‑card deck with collectible stickers, earn permanent badges, and discover special cards that open new ways to play. A new game mode debuts on iOS: Freeswap Run: Move cards freely, but you only have 4 chances to play! FEATURES The full, complete Cascadou game now available on the go! 120 stickers to collect, combine, and experiment with 8 card types that help you create wild combos 10 badges that permanently upgrade your run Auto saves game each round Multiple play modes for beginners and advanced players Daily Challenges: Chill Mode (free swaps, chase the longest chains) and Solitaire (remove all 52 cards in 20 moves or less) Morning, Afternoon, and Night stages with optional challenges and big rewards 20 rounds plus a tough final level that tests your deck and your skill Secrets to uncover and new modes and stickers to unlock Bronze, Silver and Gold medals to earn for each play mode Handcrafted art and music by solo developer machineboy from Norway High replayability with endless deck, sticker, and badge combos So take off your shoes, kick back, and soak in the delightful chain reactions of Cascadou!
Screenshots
Verdict
The clearest difference is in-app purchases: Cascadou at none against Dungeon Scoundrel's 3. Cascadou also leads on review sentiment (92% vs 71%). Dungeon Scoundrel's advantage is rating (4.2 vs 3.8) and price ($1.99 vs $4.99). On update cadence, ads, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Dungeon Scoundrel costs $1.99 and Cascadou $4.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases. Cascadou asks for nothing beyond the download.
Dungeon Scoundrel holds the better App Store score, 4.2 against 3.8. Both are backed by a comparable volume of ratings — 21 and 6 respectively. Written reviews complicate that: 71% of Dungeon Scoundrel's written reviews are positive against 92% of Cascadou's, so the app with the better star average is not the one people write more warmly about.
Dungeon Scoundrel ships an update weekly, Cascadou fortnightly. Both last shipped on November 9, 2026.
| Parameter | Dungeon Scoundrel | Cascadou |
|---|---|---|
| Price | $1.99 — better | $4.99 |
| Rating | 4.2 (21 ratings) — better | 3.8 (6 ratings) |
| Positive reviews | 70.8% of reviews | 91.7% of reviews — better |
| Number of ratings | 21 — better | 6 |
| Update frequency | Weekly — better | Fortnightly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Paid | Paid |
| Best chart rank | #137 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 50 MB | 529 MB |
| Age rating | 9+ | 4+ |
| Developer | MM&F Software LLC | Machineboy AS |
Customer experience
Dungeon Scoundrel
Cascadou
In-app purchases
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99
Cascadou
No in-app purchases









