Comparison

OrbitPanic vs Pegfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

OrbitPanic

Features
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Orbit Panic is an addictive arcade survival game that tests your reflexes and strategy. Control a planet orbiting a star with simple one-tap controls to reverse direction and dodge deadly asteroids. GAME MODES: • Survival - Classic mode. Beat your high score and survive as long as possible • Hardcore - Ultimate challenge. Large planet, no shields, no power-ups. Harder to dodge! FEATURES: • One-tap controls - Simply tap to reverse your orbital direction • Power-ups - Slow Motion, Star Magnet, Ghost Mode, Time Freeze • Shield System - Protect yourself from one hit. Earn shields by watching ads or wait for regeneration • Planet Customization - 10 unique planet skins with special trail effects • Planet Sizes - Choose Tiny, Normal, or Large for different challenges • Orbit Styles - Customize with Solid, Dashed, Pulsing, or Rainbow orbits • Combo System - Chain near-misses for score multipliers up to 5x • Near-miss rewards - Get bonus points for close calls with asteroids • Progressive difficulty - Asteroids get faster and more numerous over time COMPETE & SHARE: • Share your epic deaths with replay videos • Beat your friends' high scores Free to play with optional rewarded ads for shields. No in-app purchases required - all content is unlockable through gameplay! How long can you survive?

About

Pegfall

A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.

Highlights
  • Roguelite deckbuilding gameplay
  • Orb physics and bounce mechanics
  • Trajectory preview for precise shots
  • Multiple regions with unique bosses
  • Orb deck customization and upgrades
  • Permanent player upgrades
  • Daily and weekly challenges
Features
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Pegfall is a one-handed pegboard physics roguelite where every shot draws an orb from your deck. Aim, bounce through a living board, build ruthless combos, and descend into the Maw. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile, with badges for finishing the Weekly Race week after week, playing the Daily Challenge on many days and going deep in Endless. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.

Screenshots

OrbitPanic4 screens
Pegfall4 screens

Verdict

The call

The clearest difference is in-app purchases: OrbitPanic at none against Pegfall's 2. OrbitPanic also leads on update cadence (daily vs every 4 days). On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Pegfall sells 2 one-off in-app purchases. OrbitPanic asks for nothing beyond the download.

UpkeepUpdate frequency

OrbitPanic ships an update daily, Pegfall every 4 days. The most recent releases landed on September 27, 2026 and October 1, 2026 respectively.

Scorecard2 real differences · 8 level
OrbitPanic versus Pegfall: the parameters behind the verdict, then further details
ParameterOrbitPanicPegfall
PriceFreeFree
Rating—4.7 (15 ratings) — better
Positive reviews—100.0% of reviews
Number of ratings—15 — better
Update frequencyDaily — betterEvery 4 days
AdsYesYes
In-app purchasesNo — betterYes
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.015.0
Further details — not scored
Size40 MB89 MB
Age rating4+9+
DeveloperURBISOFT LTDsuleyman gokhan birkin

In-app purchases

None

OrbitPanic

No in-app purchases

2 purchases

Pegfall

One-time2
  • Aurora Skin$1.99
  • Remove Ads$2.99

Questions

Is OrbitPanic free?
OrbitPanic is free to download, with no in-app purchases.
Is Pegfall free?
Pegfall is free to download, with in-app purchases available.
Do OrbitPanic or Pegfall have ads?
Both OrbitPanic and Pegfall show ads.
Which is updated more often, OrbitPanic or Pegfall?
OrbitPanic ships an update daily, and Pegfall every 4 days. Most recently, OrbitPanic was updated on September 27, 2026 and Pegfall on October 1, 2026.

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