Rogue Roll vs Wickbound
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Roll
Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.
- Roll custom dice and form poker hands
- Score chips multiplied by hand multipliers
- Shop for over 50 unique items
- Survive boss encounters or play endless mode
- Master 8 distinct game modes
- Utilize 20+ unique dice types
- Compete in daily challenges with leaderboards
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Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.
Wickbound
A premium roguelike deckbuilder designed for one-handed play and short sessions. Build your deck, outlast the storm, and keep the light burning. Offers a full game unlock with a single purchase and offline play.
- One-handed portrait mode gameplay
- Short 5-10 minute runs
- Kill-safe save system
- 76 cards across three types
- 40 unique relics
- Three acts with 18 enemies
- Daily seeded runs with leaderboards
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You are the last lighthouse keeper on a drowning coast. The storm has teeth, and the light is all that holds it back. Wickbound is a premium roguelike deckbuilder designed for one hand and one sitting. No ads. No subscriptions. No account. One purchase unlocks the full game forever — and it plays in airplane mode. BUILT FOR YOUR THUMB Portrait-only. Every card, every choice, every enemy sits in thumb reach. Runs take 5–10 minutes, and a kill-safe save system means you can force-quit mid-combat and resume exactly where you stood. BURN OR BULWARK • 76 cards across Flares, Wards, and Beacons • The Keeper stacks Kindle and watches enemies burn down • The Salvager (unlock by winning) turns armor into a weapon • 40 relics that bend the rules of every run THREE ACTS OF STORM Fight through the Harbor Storm and the Drowned Reach to face the Mother of Storms. 18 enemies with fully telegraphed intents — every death is your mistake, and every win is your plan working. CLIMB THE LADDER Ascension 1–5 per character. Each win unlocks a crueler storm. THE DAILY WATCH One seeded run per day — identical for every player on Earth. One attempt. Game Center leaderboard. Bragging rights until midnight UTC. Keep the light. Outlast the storm.
Screenshots
Verdict
The clearest difference is ads: Wickbound at none against Rogue Roll's shown. Rogue Roll's advantage is monetization model (ad-supported vs paid) and ratings volume (5 vs 1). On price, rating, review sentiment and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Roll sells 1 one-off in-app purchase and Wickbound sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 5.0 for Rogue Roll against 5.0 for Wickbound. That said, the two scores are not equally well evidenced: Rogue Roll has 5 ratings behind it against 1, so its average is the more settled of the two. Written reviews split almost evenly too, at 100% and 100% positive.
| Parameter | Rogue Roll | Wickbound |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 5 — better | 1 |
| Update frequency | Every 3 weeks | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Ad-supported — better | Paid |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 14 MB | 71 MB |
| Age rating | 4+ | 12+ |
| Developer | Kevin Struna | Green Delta Technology LLC |
Customer experience
Rogue Roll
Wickbound
In-app purchases
Rogue Roll
- Remove Ads$0.99
Wickbound
- Wickbound — Full Game$4.99









