Flash vs Get a Grip
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Flash
This app provides structure for climbers to plan and execute their gym training sessions. Build custom workouts from scratch or use pre-made templates, combining on-wall and off-wall exercises. Adjust your routine on the fly to match your daily performance.
- Build custom training sessions
- Library of climbing-focused defaults
- Mix on-wall and off-wall training
- Broad exercise library (strength, calisthenics, flexibility)
- Precise set, rep, load, and rest time settings
- Edit routines mid-session
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You show up to the gym, don't have a plan, do a short warm-up, and go straight to projecting. Sound familiar? Flash Forward changes that. Flash Forward is for climbers who want to bring structure to their training. Whether you're following a coach's program, a published plan, or your own system, the app gives you a simple way to build sessions once and execute them in the gym. Open the app, hit start, and follow your plan. Build sessions from scratch or customize from a library of climbing-focused defaults. Mix on-the-wall and off-the-wall training in the same session, and pull from a broad exercise library covering strength, calisthenics, and flexibility. Set sets, reps, load, rest times, and RPE as precisely as you want, or keep it simple. Flash Forward is the only climbing training app where you can combine warm-up, strength, flexibility, and on-wall routines in a single session. Edit reps, sets, load, or swap exercises mid-session, without stopping or restarting. Just adjust on the fly based on how you feel that day. Train with purpose. Climb higher.
Get a Grip
This app guides your daily finger training by connecting to a Bluetooth force gauge to measure and time your holds. It automatically adjusts target loads based on your measured maximums and tracks your progress. The app also offers a plain timer mode and a critical force test.
- Connects to Bluetooth force gauges
- Measures and times finger holds
- Automatic target load adjustment
- Plain timer mode
- Critical force test
- Live Activity on Lock Screen
- Records every rep
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Get a Grip runs your daily finger training. Build your routine once and it greets you every time you open the app, one tap from pulling. The app connects to your Bluetooth force gauge, tares it, counts you in, and times every hold from what your fingers actually do. Chalk up or shake out mid-set and the clock stops with you: it only runs while you hold your target load. Works with the Tindeq Progressor and the Frez Dyno, with experimental support for several other BLE gauges and crane scales. Left the gauge at home? Every routine also runs as a plain timer. There is no exercise library to curate. A grip is just an edge depth, which fingers, and a position, written straight on the set. Prescribe 25% of max once and every grip resolves to its own target load, per hand, from the maxes you have measured. Choose pounds or kilograms in Settings. The rest countdown starts when you actually let go of the edge, and if the next set is on a different grip, the rest screen says so before you get there. Benchmarks keeps each grip's max and critical force together. The critical force test is 24 all-out pulls in four minutes and finds the load each hand can sustain. A Live Activity keeps the countdown and the target on your Lock Screen for the whole session. Every rep is recorded. A day of climbing at the gym counts as training too, because it is. No account, no analytics, no ads. Your data stays on your iPhone and in your own iCloud, nowhere else. The whole app works in English and French. Get a Grip is an independent app, not made by, affiliated with, or endorsed by Tindeq or any other gauge maker.
Screenshots
Verdict
The clearest difference is update cadence: Get a Grip at every 3 days against Flash's every 2 weeks. Get a Grip also leads on ratings volume (4 vs 1). Flash's advantage is iOS requirement (13.0 vs 26.0). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Flash against 5.0 for Get a Grip. Both are backed by a comparable volume of ratings — 1 and 4 respectively.
Flash ships an update every 2 weeks, Get a Grip every 3 days. The most recent releases landed on November 5, 2026 and November 6, 2026 respectively.
| Parameter | Flash | Get a Grip |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (4 ratings) |
| Number of ratings | 1 | 4 — better |
| Update frequency | Every 2 weeks | Every 3 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Apple Watch |
| Requires iOS | 13.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 25 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Studio Foam | Nuri Bruner |
Customer experience
Flash
Get a Grip
In-app purchases
Flash
No in-app purchases
Get a Grip
No in-app purchases









