Comparison

Dark Assault vs Pegfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Dark Assault

Experience intense arcade action through sound and haptics, not visuals. Defend your position against waves of invaders using touch or tilt controls. Designed for accessibility, it offers a unique sensory-first gameplay experience.

Highlights
  • Haptic-first combat feedback
  • Audio-led gameplay
  • HUD-focused playfield
  • Touch and tilt control options
  • Multiple difficulty modes
  • High score chasing
Features
Read full description

Come Play In The Dark! Dark Assault is a retro-inspired arcade defender built around touch and vibration first. There is no classic visual battlefield—no ship sprite, no scrolling starfield of enemies you chase with your eyes. You read the fight through audio cues, strong haptics, and a minimal HUD, then react with touch or tilt. Defend your position against waves of invaders, dodge incoming fire, and chase a new high score as the assault ramps up. Optional training silhouettes help you map cues to positions while you learn. Choose touch or tilt, dial in difficulty, and swap sound themes to match your mood. Designed with accessibility in mind: sensory-first presentation, clear audio feedback, expressive haptics, and flexible controls so more players can enjoy classic arcade tension without relying on a busy screen. Features: Haptic-first combat feedback—feel hits, locks, and waves on supported devices Audio-led gameplay with selectable sound themes HUD-focused playfield (no traditional ship-and-invader graphics) Touch and tilt control options Multiple difficulty modes, including training-friendly pacing High score chasing Optional support purchases for players who want to help fund future updates Dark Assault is easy to start, challenging to master, and built for players who want old-school intensity through sound and feel.

About

Pegfall

A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.

Highlights
  • Roguelite deckbuilding gameplay
  • Orb physics and bounce mechanics
  • Trajectory preview for precise shots
  • Multiple regions with unique bosses
  • Orb deck customization and upgrades
  • Permanent player upgrades
  • Daily and weekly challenges
Features
Read full description

Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.

Screenshots

Dark Assault4 screens
Pegfall4 screens

Verdict

The call

The clearest difference is rating: Pegfall at 4.8 against Dark Assault's 4.0. Pegfall also leads on update cadence (every 4 days vs monthly) and ratings volume (19 vs 1). Dark Assault's advantage is ads (none vs shown). On price, review sentiment, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Dark Assault sells 3 one-off in-app purchases and Pegfall sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

ReceptionRating · Positive reviews · Number of ratings

Pegfall holds the better App Store score, 4.8 against 4.0. That said, the two scores are not equally well evidenced: Pegfall has 19 ratings behind it against 1, so its average is the more settled of the two. Written reviews split almost evenly too, at 100% and 100% positive.

UpkeepUpdate frequency

Dark Assault ships an update monthly, Pegfall every 4 days. The most recent releases landed on October 6, 2026 and October 20, 2026 respectively.

Scorecard4 real differences · 6 level
Dark Assault versus Pegfall: the parameters behind the verdict, then further details
ParameterDark AssaultPegfall
PriceFreeFree
Rating4.0 (1 ratings)4.8 (19 ratings) — better
Positive reviews100.0% of reviews100.0% of reviews
Number of ratings119 — better
Update frequencyMonthlyEvery 4 days — better
AdsNo — betterYes
In-app purchasesYesYes
MonetizationFree with in-app purchasesFree with in-app purchases
DevicesiPhone, iPodiPhone, iPad, iPod — better
Requires iOS15.115.0 — better
Further details — not scored
Size36 MB90 MB
Age rating9+9+
DeveloperBeer Guide Apps, LLCsuleyman gokhan birkin

Customer experience

Dark Assault

Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

Pegfall

All ratings19 ratings
Positive94.7%
Neutral0.0%
Negative5.3%
Written reviews3 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

3 purchases

Dark Assault

One-time3
  • Support This Project$0.99
  • Big Support$2.99
  • Mega Support$4.99
2 purchases

Pegfall

One-time2
  • Aurora Skin$1.99
  • Remove Ads$2.99

Questions

Is Dark Assault free?
Dark Assault is free to download, with in-app purchases available.
Is Pegfall free?
Pegfall is free to download, with in-app purchases available.
Which has better reviews, Dark Assault or Pegfall?
Pegfall is rated higher. Dark Assault averages 4.0 out of 5 from 1 ratings, while Pegfall averages 4.8 from 19 ratings.
Do Dark Assault or Pegfall have ads?
Pegfall shows ads; Dark Assault does not.
Which is updated more often, Dark Assault or Pegfall?
Dark Assault ships an update monthly, and Pegfall every 4 days. Most recently, Dark Assault was updated on October 6, 2026 and Pegfall on October 20, 2026.

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