SplitLight vs Funnel Flick
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
SplitLight
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You are the only light. There is a corridor in the dark, and your beam is what shows the way. Sweep the light and you see what waits ahead and to the sides โ a wall, a gap, a column. Two thumbs. The left one moves you, the right one aims the light. The rest is down to you and your reflexes: dodge the walls, use the pickups. THREE WAYS TO PLAY CLASSIC โ endless, no upgrades, no mercy. Your record is yours alone. DAILY โ one world a day, the same one for everybody on earth. Same corridor, same obstacles, one leaderboard โ but the streak breaks the moment you skip a day. A new world at midnight UTC. ROGUE โ the run that keeps something. Metres become a bank, the bank buys a longer or a wider beam, and every upgrade costs more than the last. Your beam upgrades stay with you โ always. WHAT THE DARK DOES BACK Pickups change the beam mid-run: wider, narrower, longer, shorter โ and two that change the world instead, speeding it up or slowing it down. Glass columns let the light through and kill you anyway. The dimmed strip behind one is your only warning. Fog eats the reach of your beam metre by metre; inside it you see less than you did a second ago. And every few hundred metres the world turns inside out: black becomes white, white becomes black. TWO SCREENS, ONE DARK SplitLight ships for iPhone and Apple Watch. On the phone you play with two thumbs; on the watch the Digital Crown is your hand and the beam sweeps on its own. The watch version is not a companion widget โ it is the same game, rebuilt for a screen the size of a fingertip, and one of the few real arcade games on the platform. BUILT SMALL ON PURPOSE Two colours. No text on the field. No tutorial โ the first run is the tutorial. No ads. No subscription. No timers, no energy, no accounts, nothing to watch and nothing to wait for. The game does not collect your data โ there is no analytics SDK inside, and your progress lives on your device. Free the whole way through: classic, daily and rogue, all of it, from the first metre to the last. One optional purchase unlocks endless beam upgrades past the fifth level in rogue โ buy it only if you have already hit that ceiling and want more. That single purchase is the entire business model. Game Center leaderboards and achievements on both platforms. Turn off the lights. Turn on the flashlight.
Funnel Flick
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One tap. Perfect timing. That's it. Funnel Flick strips arcade gaming down to its purest form: watch, wait, tap. A wheel spins in front of you, its openings sliding past a fixed target line. Nail the moment and the ball drops in clean; miss it by a beat and it's over. No swiping. No combos. No tutorial to sit through โ just a rhythm and a split-second window to catch it. It's simple. It's also incredibly hard to put down. HOW IT PLAYS - Tap to throw. Time your taps to land every ball before you miss one. - One miss ends the run โ no health bar, no second chances. - The wheel gets smarter as you go: faster spins, tighter gaps, unexpected twists. - New mechanics keep it fresh: funnels that breathe open and shut, gaps that go dark, balls that only fit a matching color, sudden speed surges and stalls. - A whole different ride: every so often the wheel gives way to a tall tube with a line sweeping up and down โ same one-tap instinct, a completely different feel to read. - It never really ends. Once you clear the curated run, Funnel Flick keeps generating tougher levels forever. WHY PLAYERS STICK WITH IT - Instant to learn, endless to master. - Every run is quick โ perfect for a spare minute or an hour-long streak-chasing session. - Unlock and collect ball skins to throw in style. - Chase the leaderboard and see how your timing stacks up. - Progress saves automatically โ pick up exactly where you left off. Funnel Flick is the arcade game for anyone who's ever thought, "just one more try." Made by Chvelia Studio. Privacy Policy: https://chveliastudio.com/tr/funnel-flick/privacy Terms of Use: https://chveliastudio.com/tr/funnel-flick/terms
Screenshots
Verdict
The clearest difference is in-app purchases: Funnel Flick at none against SplitLight's 1. Funnel Flick also leads on iOS requirement (15.0 vs 26.0). SplitLight's advantage is ads (none vs shown). On price, update cadence and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. SplitLight sells 1 one-off in-app purchase. Funnel Flick asks for nothing beyond the download.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on October 19, 2026 and October 21, 2026 respectively.
| Parameter | SplitLight | Funnel Flick |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly | Weekly |
| Ads | No โ better | Yes |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, Apple Watch | iPhone, iPad, iPod โ better |
| Requires iOS | 26.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 2 MB | 86 MB |
| Age rating | 4+ | 17+ |
| Developer | Pavel Gagarin | AHMET CEYLAN |
In-app purchases
SplitLight
- Full Version$3.99
Funnel Flick
No in-app purchases









