Limb from Limb vs Wheel Done
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Limb from Limb
Engage in a humorous zombie defense experience where you physically manipulate ragdoll zombies. Grab, throw, and improvise with an escalating arsenal of weapons and environmental hazards to survive waves of the undead across multiple campaigns.
- Ragdoll physics-based zombie manipulation
- Three distinct campaign locations
- Ninety challenging nights
- Arsenal of 32 upgradable weapons
- Sandbox mode for free experimentation
- Offline campaign play
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Flickin' love killing zombies? Good. Flick them, pick them, grab them, stick them. Smash them, bash them, thrash them. Oh, and you can drop pianos on them. Limb from Limb is a ragdoll zombie survival comedy. You defend the house with your bare hands and whatever the yard has lying around. Grab a shambler by the arm, swing it into the dirt, hurl it into the horde, or let gravity do the ugly work. Every zombie is built from real physical joints, so every impact, pile-up and missing limb changes the fight. GRAB, THROW, IMPROVISE Nothing here runs on rails. Pick the dead up, aim them, and let momentum finish the argument. Bodies collide, stack, trip each other and come apart. The physics decide, so no two nights of zombie defense play out the same way. THREE CAMPAIGNS, NINETY NIGHTS Hold the line at the farmhouse, the prison yard and the fairgrounds, thirty nights apiece. Every night raises the count and adds new trouble: armored brutes too heavy to grab, dynamite carriers that solve their own problem, and the occasional boss that will not go down politely. NORMAL, THEN HARD Finish a campaign on Normal and Hard opens up for it. Bigger crowds, tougher undead, and a great deal more armor. The same ninety nights, a very different survival run. AN ARSENAL THAT ESCALATES Earn stars and spend them at the Zombie Depot. Thirty-two weapons, each with five upgrade tiers, from practical firearms to anvils, pianos, wrecking balls, meteor showers, rolling boulders, fireworks, anti-gravity, and other solutions that should not work nearly as well as they do. ENDLESS MODE No campaign and no ending. The zombie horde just keeps coming, wave after wave, and the leaderboard remembers how far you got. SANDBOX MODE A physics playground with no objectives and no timer. Spawn whatever you like, break it however you want, then record a clip or grab a still and share the wreckage. RAGDOLL PHYSICS, NOT ANIMATIONS Every zombie is a jointed ragdoll, not a canned death animation. Limbs tear off, bodies fold over fences, and one well-thrown corpse takes down three more. It is a destruction sandbox wearing a zombie defense game's clothes. PLAYS OFFLINE The whole campaign runs with no signal at all. No account, no login, no wifi. Open it and start smashing zombies. Limb from Limb is free to play with optional in-app purchases. Stars can be earned by playing, earned from optional rewarded videos, or bought outright, and the entire arsenal can be unlocked at once. Rewarded videos require an internet connection. No account is required and the campaign runs offline.
Wheel Done
Engage in a satisfying idle mill game where you launch balls to spin a wheel, smash cubes, and upgrade your mill into a powerful machine. Enjoy quick sessions or long upgrade runs with colorful, casual gameplay.
- Launch balls from a swinging launcher
- Spinning mill for upgrades
- Smash cubes for coins
- Upgrade balls, mill, and conveyor
- Boosts for increased progress
- Satisfying physics smashing
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Wheel Done is a satisfying idle mill game. Launch balls, spin the wheel, smash cubes, and turn a tiny mill into an unstoppable smash machine. HOW TO PLAY Tap to fire balls from a swinging launcher. Watch them roll into a spinning mill that powers them up. Then send them crashing through walls of cubes for coins, bigger upgrades, and even more smash. It is easy to learn and dangerously hard to stop. One more tap. One more upgrade. One more perfect hit. UPGRADE EVERYTHING Buy more balls. Raise their damage and range. Speed up the mill and the conveyor. Unlock extra mill slots and boost the value of every smash. Each upgrade makes the next run louder, bigger, and more satisfying. BOOST THE CHAOS Need a burst of progress? Turn on 2x coins, 2x production, or Auto Tap and let the mill go wild. Then spend your coins, stack more power, and smash through the next wall of cubes. WHY YOU WILL LOVE IT - Satisfying physics smashing - A spinning mill that grows with you - Idle-friendly upgrades and boosts - Quick sessions or long upgrade runs - Colorful, punchy, casual gameplay Perfect if you like idle games, incremental upgrades, clicker-style progress, and that perfect smash moment. Spin it. Smash it. Wheel Done. Wheel Done is free to play with optional in-app purchases.
Screenshots
Verdict
The clearest difference is review sentiment: Limb from Limb at 60% against Wheel Done's 7%. Limb from Limb also leads on rating (4.2 vs 3.9) and update cadence (every 3 days vs every 10 days). Wheel Done's advantage is ratings volume (91 vs 9). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Limb from Limb sells 5 one-off in-app purchases and Wheel Done sells 17 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Limb from Limb holds the better App Store score, 4.2 against 3.9. That said, the two scores are not equally well evidenced: Wheel Done has 91 ratings behind it against 9, so its average is the more settled of the two. Written reviews point the same way: 60% of Limb from Limb's written reviews are positive against 7% of Wheel Done's.
Limb from Limb ships an update every 3 days, Wheel Done every 10 days. The most recent releases landed on October 24, 2026 and October 31, 2026 respectively.
| Parameter | Limb from Limb | Wheel Done |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (9 ratings) — better | 3.9 (91 ratings) |
| Positive reviews | 60.0% of reviews — better | 6.7% of reviews |
| Number of ratings | 9 | 91 — better |
| Update frequency | Every 3 days — better | Every 10 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 391 MB | 138 MB |
| Age rating | 12+ | 4+ |
| Developer | Jayme Schroeder | Upcasual Games |
Customer experience
Limb from Limb
Wheel Done
In-app purchases
Limb from Limb
- Pocketful of Stars$1.99
- Sack of Stars$4.99
- Crate of Stars$9.99
Show 2 moreShow fewer
- Vault of Stars$14.99
- The Whole Arsenal$19.99
Wheel Done
- Starter Coin Pack$1.49
- Starter Coin Pack$2.29
- Small Coin Pack$2.49
Show 14 moreShow fewer
- Starter Coin Pack$2.99
- Small Coin Pack$3.79
- No Ads$3.99
- Small Coin Pack$4.99
- No Ads$5.99
- Speed Bundle$6.49
- Income Bundle$6.99
- No Ads$7.99
- Speed Bundle$9.79
- Large Coin Pack$9.99
- Income Bundle$10.49
- Speed Bundle$12.99
- Income Bundle$13.99
- Auto Tap Bundle$14.99









