Comparison

Romans & Zombies vs Last Hill

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Romans & Zombies

Features
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Rome's last legion stands against the dead. One button. One battlefield. Ten waves - and you will not survive them for a long time. THE BATTLE Set your line before the horn sounds: legionary rows to hold the centre, archers behind them, cavalry on the wings, catapults for the mass. Then the horde comes — from the front, then the flanks, then everywhere at once. Once the fighting starts you command with path orders on a stamina budget, so every order you give is one you cannot give later. Wave ten walks a buried king. THE GROUND Every press of TO BATTLE rolls a new battleground: breached walls, river gates, forest defiles, open flats, snow. Twenty-one hand-built fields, and the ground decides as much as the army does — a breach your formation cannot fit through is a breach that will kill you. THE LEGION Gold from every battle buys the Army ladders: more men, better armour, longer reach, heavier engines. War chests carry skill cards, and the five skills are army commands rather than hero powers — Rally, Pilum Volley, the Wrath barrage, a cavalry squad, the praetorian guard. There is no shop in the middle of a fight. What you brought is what you have. HONEST ABOUT THE DIFFICULTY A fresh legion dies on wave two or three. That is intended. The tenth wave is a long campaign of upgrades away, and the last two demand real command on top of a maxed army. If you want a game you can finish on the first evening, this is not it. • No in-app purchases • One optional ad, only ever by choice: triple your gold at the end of a battle • Plays offline • Ten languages: English, Chinese, Japanese, Korean, German, French, Spanish, Portuguese, Russian, Italian The horn waits.

About

Last Hill

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One small hill. Four troop types. Twenty-four waves. Block the approaches with guards, strike with rifles and mortars, and keep your line alive with medics. • Merge three units of the same type and choose one of two evolution paths • Choose special and tactical upgrades between waves • Combine piercing rounds, chain lightning, frost shells and more • Counter runners, armored enemies, healers, splitters, sappers, shield wardens and charging enemies • Twenty-four waves with bosses at waves 8, 12, 16, 20 and 24 • Spend supplies to repair a damaged base between waves • Adaptive late-game threat levels and varied assault conditions • Pause, double speed and saved preparation checkpoints Play offline without purchases or an account. After a defeat, an optional rewarded ad can restore the troops, supplies and base from the start of that wave, once per wave. A free restart is always available without watching an ad. Ads require an internet connection and may not always be available. If the app closes during combat, resume from that wave’s preparation phase. Supports Korean, English, Japanese, Simplified Chinese and Traditional Chinese. Change language in Info during preparation. On waves 3, 5, 7 and every second wave after that, you may optionally watch a rewarded ad during preparation for 75 supplies, once per eligible wave. You can continue without watching. Merge three tier-one units of the same troop type into a tier-two unit while keeping the selected unit’s evolution path and position. New flying enemies bypass the cliff and ground line; ranged spitters attack clustered defenders from behind the entrance. Use rifles and artillery support against air, and mortars against spitters. The 24 waves form six four-wave operations. Each battle has vanguard, main assault and final-push fronts with short regrouping pauses between them.

Screenshots

Romans & Zombies4 screens
Last Hill1 screens

Verdict

The call

The clearest difference is update cadence: Last Hill at daily against Romans & Zombies's fortnightly. Last Hill also leads on iOS requirement (15.0 vs 26.0). On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Romans & Zombies ships an update fortnightly, Last Hill daily. The most recent releases landed on October 29, 2026 and October 26, 2026 respectively.

Scorecard2 real differences · 4 level
Romans & Zombies versus Last Hill: the parameters behind the verdict, then further details
ParameterRomans & ZombiesLast Hill
PriceFreeFree
Update frequencyFortnightlyDaily — better
AdsYesYes
In-app purchasesNoNo
DevicesiPhoneiPhone, iPod — better
Requires iOS26.015.0 — better
Further details — not scored
Size10 MB7 MB
Age rating12+12+
DeveloperOmar AldhafeeriJeongje Jo

In-app purchases

None

Romans & Zombies

No in-app purchases

None

Last Hill

No in-app purchases

Questions

Is Romans & Zombies free?
Romans & Zombies is free to download, with no in-app purchases.
Is Last Hill free?
Last Hill is free to download, with no in-app purchases.
Do Romans & Zombies or Last Hill have ads?
Both Romans & Zombies and Last Hill show ads.
Which is updated more often, Romans & Zombies or Last Hill?
Romans & Zombies ships an update fortnightly, and Last Hill daily. Most recently, Romans & Zombies was updated on October 29, 2026 and Last Hill on October 26, 2026.

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