Sa trop changer
Response from developer
Hello. Thank you for finding time to share your impressions of Day R! Your support means a lot to us!
Combat is too hard
Response from developer
Hello. Thank you for your feedback and comments on the game balance! We've taken them into account.
Good game
Response from developer
Hello. Thank you for taking the time to share your impressions of Day R! We're glad to hear that you liked the game and took into account your comments on the game balance. Special thanks for supporting the Day R project!
Great game but
Response from developer
Hello. Thank you for your positive feedback and suggestion for the game! We've taken it into account ;)
Small but crucial suggestions
1. A easier way to zoom in and out, as of right now the way of zooming in and out is needlessly frustrating, annoying, and downright inefficient. I propose adding a small slider next to run button to scale or descale the zooming of the game, from 200% of the normal default to 10% of the normal default.
Response from developer
Hello. Thank you for your feedback and suggestion for scaling the map! We've taken it into account.
Great game
Response from developer
Hello. Thanks for your positive feedback and comments on vehicle breakdowns! We've taken them into account. Good luck surviving in the post-apocalyptic world ;)
Fun game
Response from developer
Hello. Thank you for your feedback and suggestion to make a PC version of the game! We took it into account ;)
I suggest adding farm animals
Response from developer
Hello. Thank you for your positive feedback and suggestions for the game! We've taken them into account. Good luck surviving in the post-apocalyptic world ;)
Too monetized now
Specifically, looting right now is barely net positive since they added energy costs to looting and opening doors/obstructions require tool durability. Before, looting only took the durability of whatever light source you were using.
Next, they nerfed sleeping by removing energy gain bonuses that were attached to huts and other buildings you could build, again making energy harder to get.
All of this so they can push energy-giving premium items in the in-game shop.
Also the introduction of a significant amount of ads. Before, there were barely any and never found in the actual game world (you could watch an ad in the in-game shop menu for a chance at some items and that’s it). Now you can watch an ad to break down a door if you don’t want to spend the energy and tool durability or sometimes TVs appear in your loot that show an ad to get a chance at a random (always bad) item.
Tldr: bunch of changes changing game into money-grab, only play if you can find an early version without said changes.