Final Outpost User Reviews

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  • Short days, long nights

    This game really, really needs a fast-forward or speed multiplier option. It feels like the nights last FOREVER, especially since you have so little to do other than add more fighters to the walls. If there was a way to run the game at 2x or 3x speed until a zombie touches a wall I'd give this game five stars. The core gameplay loop is simple and addictive - I always want to play just one more day.

    Also, SUPER screw those fat zombies that hang out way back in the tree line but at 7am suddenly decide they want to wander ALLLLLLLLLLLLL the way over to your wall at a friggin snail's pace, at which point a single knife fighter takes another small eternity to stab them to death. Sure do love losing two morning hours to that every time it happens.
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  • Balancing and quality of life changes.

    Played for a while, restarted a good few times to grasp everything, I think the game need some balancing.
    1. The time should be extended as in how long it takes for the hour to pass, I think it should take longer.
    2. There needs to be harder zombies after a certain point because after you get enough guards with guns and you have a sufficient sustainable ammo supply it just comes down to fighting repairs and trying to gain resources to build and upgrade.
    3. The amount of food consumption should be reduced I don’t think a single person should eat 1 unit of food per hour I think it should be maybe 1 every 2 hours or every 3. I don’t think it should be every single hour the people are hungry, but I get it, it’s easier just to throw a simplistic algorithm in an leave it alone.
    4. There are some bugs in the game as in zombies getting caught on my walls during the day and my people not bringing back the proper amount of resources back from gathering. Also the amount of wood a repair takes should be equivalent to what the repair character picks up, for example my wall was on 1449 and it costed me 50 wood to repair it by 1... just being honest in my review and besides that I think it is a very good simple game that someone could spend a few days playing with enjoyment. But because of the issues it gets a 3 star. Thank you developers and keep up the good work. ;)
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  • Ok game a lot of game breaking instances

    So I realize while playing, there’s not really way to get survivors quick enough to keep up with the games pace. It’s not fast but after a while the zombies just really goes crazy and attack your walls killling literally 90% of population. Being so high of a level it’s really impossible to come back from that unless you pay money for more people. You’ll get stuck in an endless loop of zombies attacking your wall and leaving you with 4-7 survivors the next day. Disappointing when it literally can take hours to get those survivors. Why do they eat at night?? Why do you let me have more people but not more food? How about a meat capacity container? Why is the food separated from each other as I upgrade? Do meat provide more than wheat? I collect wheat just as fast as I collect meat as far a ratio. So why separate the food capacity? It’s food.
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  • It’s a good time killer for people who like strategy.

    I do like the game. Fun when I have nothing to do and just want something strategic to play. But I can not get very far. Every time I get breached and killed over and over. And I feel like when it’s seven but zombies are still at the fence so no one goes out I feel like farmers should still be able to go out since they are inside the fence. Also it just takes WAAAY to long to kill a larger zombie. You should also add different tools and better ones so like sharper knifes so that hunters kill more or hunt faster and larger and sharper axes so that lumberjacks chop more woods or chop faster. I also feel like moats could exist to prevent zombies. So like it would be a really good defense but be super expensive ooor it could be as easy as getting the wood storage but every three days it would refill from erosion and stuff so you would have to hire the people who dig rubble to fix it pretty often. I think these are just some additions you could add from a person who plays this game a decent amount. But right now I do like the game i just wish I didn’t die so often.
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  • Potential Is There, But...

    ... There are some significant quality of life things missing for this genre of game. First, I would like to thank the dev for even making this game in the first place. While I won't compare this to Rimworld, it does have a Rise To Ruin vibe that is missing from iOS games entirely. So it gets 3 stars simply for existing.

    Now, for the critique. Boy is this game frustrating to play. And not in the "fun to fail" way. That I love. This game is just tedious in its current form. For example, you can't speed up time. This could be a interesting design choice, but here it is a fun sucker. I spent two game days trying to save up wood to upgrade population limits, only to realize that even though a +20 was showing up when my lumberjacks returned it wasn't storing any wood. Not a single notification that I was wasting my time with wood storage. Just a loop of nothingness I had to figure out on my own. See the issue? A notification would have informed me OR time control would make it a lesson without the punishment of pointless time wasting.

    Dear Dev, please keep working on this game. There are many, many people like me who are dying to have a Rimworld/DF/RtR style game on iOS. Right now you are our best hope.
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  • Just an idea

    I rate it 5star because it’s just a really good game but I would like it much more and even possibly be my fav game if they add game modes like : zombie survival : survival no zombies : test gamode : and in the survival game mode with no zombies bears can attack or any kind of animals so that’s my idea for this game :)

    I would also play the game about a hour everyday if this
    happened!

    Also one more thing please make more food sources that don’t run out as quick as meat and weat :)
    Also why do you lose most off your stuff and a few people it should be lots of people no BUILDING DESTROYED BY ZOMBIES NOW IM MAD AT THE GAME AND NOT SURE IF I LIKE IT AFTER SPENDING ALL THAT TIME BECAUSE OFF ZOMBIES SO ADD SURVIVAL MODE WITH NO ZOMBIES OR I QUIT!!! AND ALSO STOP THE GAME CRASHING ON IPAD I LOST ALOT OFF PROGRESS !!! OR ILL RATE THIS GAME 4stars OR LESS that’s not much a threat by saying 4 stars though! SO FIX YOUR GAME
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  • This Game has Improved a Lot!

    So I deleted the game to wait and see how much it would improve after awhile, and it feels a lot more polished then when I first tried it!

    At first I rated it a 4 star, now I’d say closer to a 4.5. Very fun time killer, but it can grow taxing after awhile in late game. That being said, this game can easily entertain you for weeks on end with good replay value.

    Potential improvements for the devs:
    -More building variety

    -Being able to assign/deploy night time troops to certain walls more than others

    -Being able to quick save day time and night time worker allocation instead of having to switch workers around constantly - ESPECIALLY in late game where this suddenly turns into a clicker idle game.

    -Ai behavior could be better. I get annoyed when precious bullets get used on 1-hit zombies instead of the giant beefcakes right next to them.

    -The sunrise mini wave of zombies is a little frustrating, especially in early game with giant zombies, which means 3 hours of productive day time hours spent watching a knife dude still jabbing away.

    -(Bigger idea but would be amazing) More towns/areas to beat after first, more zombie variety, difficulty options, and PLEASE ADD A SPEED OPTION (a bit slow at times)
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  • noice

    great game and great idea. we are waiting for new updates, it would be possible, of course, to add a few functions, like removing everyone at a time, it would be easier, otherwise poking your finger every time gets tired xD
  • Great game for a while

    This is a great game with a great idea.

    However, there are 3 main problems.

    1: The zombie progression is too slow, I can quickly get much stronger than the zombies, and the zombies will never be able to show any threat after then. You should make it so the difficulty of the zombie increases as the power of the player increases, not just increase by day. That way, if the player does little one day, the zombies will grow a little that night, but if the player does a bunch that day, the zombies will get much more powerful. That way the zombies never actually get too powerful to stop, but they also never become too easy.

    2: The every 5th wave boss thing is really easy, if you just put all the loud stuff far away, the zombies will never attack. You should make it so a few zombies still wander towards our base, forcing us to attack, which will alert the rest of the zombies.

    3: Not enough to do, maybe you should have a trading system, or you should have more progression and roles later on. Maybe even so generic side quests.

    Also, you probably should add some ads, maybe 1 per 12 hours, because the rss packs for money really aren’t too useful.
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  • Good game, needs minor adjustments

    So this game is great. It is a fantastic resource management based game set in the grey dot apocalypse. I love how scaled down and simple it’s design is. Feels like Dwarf Fortress but zombie apocalypse, and it’s fantastic.
    My only gripe is a small gameplay gripe. In the game you manage people like a recourse, and at the beginning it of most days you’ll have anywhere between 4-6 people appear at your gates. Now you have to house them. The game has a good housing system with one problem. Your workers start the day at 8 (assuming you don’t have zombies left over) but the new people leave your settlement at 12. I cannot count the number of times I’ve had enough workers out to get what I needed to build beds, started the building, and half way through construction the people walk away. This could be fixed one of two ways, or if we’re taking my advice doing both.
    One. Let the potential settlers stay longer, even if they only stood there and additional hour or two it would be enough in most cases.
    Two. Let the player tap to recruit them even if they’re walking away.
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