Pretty good! Could use some improvements
I initially didn’t like this one very much. That comes down to the devs not really holding your hand. Because of this I felt the first two levels were the hardest for me, as I was trying everything possible (and failing a lot) to learn the consequences of your monster choices. After I got a handle on that, the rest of the game was very easy, and much more enjoyable.
The story sequences are done in claymation (or maybe CG disguised as claymation?) and are really entertaining. The biggest problem here is that the audio during these sequences is constantly popping and glitching.
The story sequences are done in claymation (or maybe CG disguised as claymation?) and are really entertaining. The biggest problem here is that the audio during these sequences is constantly popping and glitching.
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A Charming Tale
Takeshi And Hiroshi is a short, well designed, and charming game that mixes visual novel type story telling with strategic monster spawning gameplay (except you, as the player and protagonist, are the one creating the waves of monsters). The basic premise is that the protagonist’s little brother is playing a hero in a game, and the protagonist controls the monsters the hero battles against by selecting different monster types.
The gameplay itself is easy to understand, but can get a bit cerebral near the end. The creative gameplay loop creates a tension where you’re trying to keep the hero alive, but are creating monster compositions strong enough to inflict maximum, but not lethal, damage. Placement and monster typing is key. Too easy and Hiroshi gets bored and you won’t clear the chapter, too hard and you start over. The difficulty ramps up near the end and the last couple of sequences are pretty tough.
The art direction is a delight to look at, as the puppet-like / clay stop motion-esque animation and bright colors give life to the visuals. The sewing and costuming of the cast gives it a detailed but endearing charm, think Fantastic Mr Fox. The game is short and sweet, and has a clear story. While it’s not super deep and perhaps a tad predictable, the themes of youth, friendship, and brotherhood really shine through. I liken the experience to games like Florence: designed for mobile, a familiar but touching story, and creative but simple gameplay mechanics. I’d recommend. A great addition to Apple Arcade.
The gameplay itself is easy to understand, but can get a bit cerebral near the end. The creative gameplay loop creates a tension where you’re trying to keep the hero alive, but are creating monster compositions strong enough to inflict maximum, but not lethal, damage. Placement and monster typing is key. Too easy and Hiroshi gets bored and you won’t clear the chapter, too hard and you start over. The difficulty ramps up near the end and the last couple of sequences are pretty tough.
The art direction is a delight to look at, as the puppet-like / clay stop motion-esque animation and bright colors give life to the visuals. The sewing and costuming of the cast gives it a detailed but endearing charm, think Fantastic Mr Fox. The game is short and sweet, and has a clear story. While it’s not super deep and perhaps a tad predictable, the themes of youth, friendship, and brotherhood really shine through. I liken the experience to games like Florence: designed for mobile, a familiar but touching story, and creative but simple gameplay mechanics. I’d recommend. A great addition to Apple Arcade.
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Charming adventure
The stop motion sequences are the true highlight here. The game oozes charm and kept me playing non-stop. The gaming segments can get challenging and a little frustrating towards the end but it never gets unfair.
thought it was broken
Devs, please make clearer that you don’t have to select all the enemies
Must play!
What a great game with a touching story and addictive gameplay! The last 2 levels are a little tough, but the story pulls you in so you want to keep going and overcome the challenge.
Excellent
It was very hard but to me it wasn’t bad this game interested me on playing more rpg games later on I beat the game it was not bad 7 chapters kinda a good deal for a story mode