Simba Clicker vs Doodleforce
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Simba Clicker
Help an adorable cat named Simba grow his shop's profit by tapping the screen. Invest your earnings in upgrades, new decor, and assistants to optimize his business and become the most successful toy store in town.
- Click to earn income
- Upgrade shop and business
- Purchase new decor
- Hire assistants
- Unlock new opportunities
- Become the best toy store
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Welcome to the exciting world of "Simba Clicker"! In this game, you'll meet the charming cat named Simba, who owns his own shop. Your task is to help Simba increase his profit by clicking on the screen and improving his business. Join Simba in his shop, where he packages goods and strives to become the most successful cat in town. Each click you make brings in additional income, which you can use for various upgrades to your store. Use your management skills to optimize the process and earn as much money as possible. Purchase new decor for the store, hire new assistants, and utilize upgrades for greater profits. With each level, unlock new opportunities for Simba's business development. Help him reach the pinnacle of success and become the best toy store in town! Join us in "Simba Clicker" right now and immerse yourself in the captivating world with this adorable cat!
Doodleforce
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Doodleforce is a trick-shot physics puzzler built around one simple, satisfying loop: aim, bounce, and pop. Line up the shot, read the bounce, clear every target in as few launches as you can. Every level is a clean sketchbook page — just clever physics you can feel. 460 LEVELS, 23 CHAPTERS 460 hand-built puzzles across 23 chapters — moving platforms, magnets, portals, switches, brittle floors, wind and more. Up to five stars a level for solving it fast and under par. The late chapters bite: a boss rush, an archer who moves, and rooms that fight back from both sides. FOUR TOOLS, ONE PERFECT SHOT Switch between the bow, golf ball, tennis ball and bomb — each with its own weight, bounce and arc. The top bar shows the angle and power of every shot. STUCK? ASK FOR A LINE Retry a level three times and the game offers the most direct line, with the angle and power to aim for. A NEW CHALLENGE EVERY DAY A fresh puzzle every 24 hours. Some days it arrives with a twist — the page mirrored, one tool only, or a tight shot budget — and a chip tells you before you fire. Missed one? Ten Keys reopen a past puzzle until midnight, and your runs count on its board. BEAT MY SHOT Share a link and a friend plays the same board with your shots and time to beat — your run drawn beneath theirs as a faint ghost. Or save a ten-second clip to post anywhere. DUELS Challenge a friend, or anyone with the link, to the same three Freehand pages: one attempt each, the better line takes the page, 24 hours to answer. Put a page down and finish it later; you're told when it's your move. YOUR DAY One screen that answers "what now": today's puzzle, this week's Freehand page and Burst run, and where you stand on each. A streak on a calendar, a freeze for one missed day a week, and a chest that pays Keys for five days out of seven. THE SKETCHBOOK Inks, papers, hats, wings and the archer's own face; the shots, the targets and a launcher for each tool; the target rings, the aiming guide, the pop, the ground and the sky. 68 things to earn by playing: clear chapters, keep a streak, open chests, win duels. FREEHAND — THE PAGE DRAWS ITSELF Endless generated pages, each named by a short code. Targets arrive in waves, the next sketched the moment you clear the last, and a shared code is a race on the same board. A new Weekly page every Monday. BURST — NINETY SECONDS OF RAPID FIRE Balloons rise, lean and cross: combos climb to ×4, gold pays five times more, and a hot streak ignites Frenzy — ten seconds where everything counts double. A new Weekly run every Monday. EVERY BOARD, ONE TAP Tap the podium for every leaderboard: the daily and its last two weeks, this week's page and run, star totals, and every level by chapter. Each shows the top players and the five either side of you. Follow up to 30 friends, filter any board to them, react with emoji, and hear when one passes you. Watch shared runs back in their player's own look. BUILD YOUR OWN LEVELS The Level Editor hands you the tools we built the campaign with: place targets and hazards, wire switches and lifts, set star times, test instantly, share by a short code. PLAY THE COMMUNITY Browse player-made levels and cleared Freehand pages, play anything by its code, and like what you love. TRACK EVERYTHING 147 player and 50 creator achievements, plus career stats. PLAYS IN YOUR LANGUAGE Fifteen languages: English, German, Spanish, French, Hungarian, Italian, Japanese, Korean, Dutch, Polish, Portuguese, Romanian, Russian, Vietnamese, Chinese. YOURS, EVERYWHERE Play as a guest, or sign in with Apple or Google to sync progress across devices. BUILT TO BE KIND The whole campaign plays offline. Reduced-motion, colorblind-safe and high-contrast options. Ads are small sponsored cards, clearly marked, beside the win and pause screens — never full-screen, never mid-run. One purchase, Doodleforce Complete, opens every chapter and every Sketchbook style and removes ads for good. Aim. Bounce. Pop. Made by Fluttech.
Screenshots
Verdict
The clearest difference is in-app purchases: Simba Clicker at none against Doodleforce's 2. Simba Clicker also leads on iOS requirement (13.0 vs 15.0). Doodleforce's advantage is update cadence (every 2 weeks vs every 5 weeks). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doodleforce sells 2 one-off in-app purchases. Simba Clicker asks for nothing beyond the download.
Simba Clicker ships an update every 5 weeks, Doodleforce every 2 weeks. The most recent releases landed on November 4, 2026 and October 31, 2026 respectively.
| Parameter | Simba Clicker | Doodleforce |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (43 ratings) — better | — |
| Positive reviews | 85.7% of reviews | — |
| Number of ratings | 43 — better | — |
| Update frequency | Every 5 weeks | Every 2 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 182 MB | 50 MB |
| Age rating | 4+ | 4+ |
| Developer | Anna Magazova | MJK APPS SRL |
Bugs and requests
Simba Clicker
Reported bugs
10 issues- Game crashes after entering booster section
- Items not appearing after purchase until restart
- Booster section exit issues
- Ads at the bottom obstruct dialogue
- Currency not being credited after updates
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- Store bugs (e.g., Tiger store panel issue)
- Window on window bug
- Incorrect worker in Benchik's cafe
- Cloning bug (coins accumulating slower)
- Game not launching for some users
Requested features
6 requests- Unlock all character customization options
- Add more shops (e.g., Булли, Дымка, Тигры)
- Allow custom nicknames
- Add more Simbа games
- Improve Benchik's progression
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- Add Mursday to Simbа's shop
Doodleforce
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Simba Clicker
No in-app purchases
Doodleforce
- 50 Keys$1.99
- Doodleforce Complete$6.99









