Deckfall vs Scoundrel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Deckfall
A fast-paced, tactical solitaire roguelite where each card draw presents a risk/reward decision. Engage in quick runs that challenge your strategy and resource management, offering satisfying streaks and tense moments. Master the deck and climb the ranks in various game modes.
- Tactical card-based gameplay
- Fast-paced roguelite runs
- Multiple game modes (Seeded, Blitz, Endless)
- Deep strategic decision-making
- Clean and intuitive UI
- Quick pick-up-and-play design
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Deckfall is a fast, tactical solitaire roguelite. Every draw is a decision: risk a hit, clash with the monsters, do your thing before your luck runs dry. Runs take just a few minutes, but smart play is rewarded with satisfying streaks and tense, last-card saves. One-time purchase: $1.99 (USD). Why you’ll love it Pick-up-and-play: Learn in a minute, master with smart risk/reward. Three ways to play: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists. Deep choices, clean UI: Read the board, chain effects, and manage resources without clutter. Perfect session length: Designed for quick breaks or late-night “one more run.” Sharpen your instincts, outplay the deck, and see how far you can fall, then rise again. How to Play (quick rules) The deck: A streamlined 52-card variant (minus red Aces and red face cards). Clubs / Spades Monsters: Deal damage equal to their rank when resolved. Diamonds Weapons: Gain attack equal to rank; spend it to defeat monsters you tap next. Hearts Potions: Heal you by their rank. Turn flow: Each board shows 4 cards. Tap to resolve cards one by one; plan the order to survive. Clear the row to draw the next. Win/Lose: Reach the end of the deck with HP > 0 to win the run. If HP hits 0, the run ends. Modes: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://thedeckfall.com/privacy Support: https://thedeckfall.com/contact
Scoundrel
Engage in a fast-paced, solo card adventure where each room presents four choices. Battle monsters, manage resources, and make tactical decisions to survive a dungeon crawl. This game blends solitaire strategy with roguelike elements for quick, engaging sessions.
- Solo card adventure
- Tactical room choices
- Monster battles and loot
- Risk and resource management
- Deck-based dungeon crawling
- Portrait mode for mobile
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Descend into Scoundrel - Card Dungeon, a fast solo card adventure where every room deals four choices and every tap can save your run or end it. Fight monsters, equip weapons, drink potions, and decide when to leave danger behind. The rules are easy to learn, but each dungeon asks you to manage risk, health, and timing like a true roguelike strategy game. Why players come back: - Quick card battles built for short mobile sessions - Tactical choices with no filler: fight, heal, equip, or skip - A dungeon crawler feel in a clean deck-based format - Solitaire-inspired strategy with fantasy monsters and loot - Runs that are simple to start and satisfying to master - Portrait play designed for iPhone and iPad Every room gives you a small hand of danger. A weak weapon might block the next monster, but a stronger card may be waiting. A potion can save you now, but healing too early can waste precious recovery. Skipping a room can buy time, but the deck remembers every choice. If you like roguelike games, card battlers, dungeon crawlers, turn-based strategy, solitaire-style decisions, or quick fantasy adventures, Scoundrel is built for that one-more-run feeling. Deal the room. Read the risk. Survive the deck.
Screenshots
Verdict
The clearest difference is price: Scoundrel at Free against Deckfall's $1.99. Scoundrel also leads on rating (5.0 vs 4.0). On review sentiment, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Scoundrel is free to download; Deckfall costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Scoundrel holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 1 and 2 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
Both ship on a similar rhythm, roughly every 5 days. The most recent releases landed on October 30, 2026 and October 25, 2026 respectively.
| Parameter | Deckfall | Scoundrel |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 4.0 (1 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 1 | 2 — better |
| Update frequency | Every 5 days | Every 5 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.1 | 14.0 — better |
| Further details — not scored | ||
| Size | 40 MB | 127 MB |
| Age rating | 4+ | 12+ |
| Developer | Berkem Peker | Gray Software Solutions, LLC |
Customer experience
Deckfall
Scoundrel
In-app purchases
Deckfall
No in-app purchases
Scoundrel
No in-app purchases








