Voidle vs Supernova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Voidle
An idle RPG focused on deep character customization through a vast skill tree and gear corruption. Engage in automated combat, reset progress for permanent bonuses, and craft powerful potions. Offers a single optional purchase to remove a rewarded-ad gate.
- 1090-node skill tree
- Prestige loop for permanent bonuses
- Gear corruption for trade-offs
- Automated combat system
- Multiple character classes
- Potion crafting and enchanting
- Offline progression
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Voidle is an idle RPG with a 1090-node skill tree, a prestige loop that scales past the visible cap, and gear you can corrupt for explosive trade-offs. Combat runs by itself. You fight 100 enemies per depth, then a boss, then move on. Every 100 depths a milestone boss drops an artifact that survives prestige. Damage scales past Decillion and keeps going. MONETIZATION No ads. No energy. No premium currency. No timers. One optional $1.99 IAP removes the rewarded-ad gate on the offline-rewards popup. That is the entire store. CLASSES Warden tanks everything you throw at it. Stalker crits hard and dies fast. Occultist rots enemies from inside with poison and burn stacks. Revenant drinks the blood of what it kills. Your class sets your starting position on the skill graph; you spend skill points to path outward, node by node. You can never fill the whole graph, so the route you take shapes the build. PRESTIGE Reset your run for permanent skill points based on the new ground you covered. Roughly 500 SP fills the tree out. Past that, every overflow point boosts HP, Attack, and Defense up to +2000% (caps at 2000 overflow). Lock Spec on prestige keeps your build; off lets you fully respec and switch class. FORGE Where builds get specific. Enchanting adds a stat to gear or a brewed potion. Corruption pushes one stat much higher at the cost of another: +50 to +120% Attack for -15 to -25% HP, +80 to +150% Defense for -15 to -25% Speed, that kind of trade. Brewing crafts potions with adjustable power (1 to 5) and duration (30 seconds to one hour). Enchanting a Power 5 brew bumps it to Power 6, the only way to reach that tier. GEAR 27 base equipment slots: weapon, five armor pieces (head, chest, legs, boots, gloves), necklace, ten finger rings, and ten toe rings. Mutation nodes on the skill graph unlock another 30 slots. Five rarity tiers from Common to Legendary, with stat values scaling exponentially by depth, so a Legendary at depth 50 dwarfs one at depth 1. OFFLINE PROGRESSION The game keeps fighting while the app is closed. Come back to a summary of what happened: Ichor at half rate, drops capped by inventory space, milestone bosses defeated if you can clear them. Active buffs run down during offline time, so a one-hour potion before an eight-hour break does what you'd expect. OTHER THINGS WORTH MENTIONING * Market refreshes every five depths, with reroll, pin, and slot-request options * Auto-equip, auto-salvage, and auto-sell handle drops at scale * 11 essence types target specific enchants or corruption rolls * Live graphs for kills per minute, depth progression, and Ichor income * Soft and hard caps on Speed and Crit, so stat stacking has diminishing returns somewhere This plays fine one-handed on a phone. It also rewards a lot of time staring at the skill graph. Both are intended.
Supernova
An idle space tycoon game where you fuse hydrogen to grow and detonate stars. Earn permanent power-ups with each supernova to accelerate future runs. Features offline progress and a visually evolving star.
- Fuse hydrogen to create and grow stars
- Offline progress and production
- Visually evolving star stages
- Prestige system with supernova cinematics
- Deep multiplier stacking and research upgrades
- Daily missions and streaks
- Fully offline gameplay
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Fuse hydrogen into a living star. Grow it. Then blow it up — on purpose. SUPERNOVA is a premium-feel idle game about running a cosmic forge. Tap to spark fusion, build 12 generators from Hydrogen Wisp to Singularity Seed, and watch your star physically evolve — protostar, blue giant, red supergiant — until it is ready to collapse. Detonating it is the point: every supernova grants Neutron Cores, permanent power that makes each new universe faster than the last. WHY YOU'LL STAY • Real progress while you're away — production continues offline (extend the cap up to 24 hours with research), and a welcome-back doubler greets your return • A star that actually changes — five visual stages, rendered live, no canned art • Prestige that feels like a finale — a hand-built supernova cinematic, then a stronger start • Numbers that get gloriously big — Million, Septillion, and far beyond • Milestones every few minutes early on, deep multiplier stacking later • Daily missions and streaks that respect your time • 20 research upgrades that shape every run FAIR BY DESIGN • No ads. None. • No energy bars, no forced waits, no progress walls • Fully offline — no account, no sign-in, no internet required • Nothing collected, nothing tracked • Optional purchases exist (time warps, photons, a one-time Supporter Pack), and the entire game is balanced to be completed without spending anything THE LOOP 1. Tap your star and let generators forge Stardust 2. Hit ownership milestones — each one doubles a generator's output 3. Buy research, stack a Photon Surge boost, fill your Piggy Bank 4. Reach collapse readiness... and go SUPERNOVA 5. Keep your Neutron Cores forever. Start again, faster. Built by a solo developer in SwiftUI and SpriteKit. Every pixel is procedural — no asset packs, no stock art. Dark theme, tuned haptics, Reduce Motion respected. Your first universe is waiting. It starts with one atom.
Screenshots
Verdict
The clearest difference is rating: Supernova at 4.4 against Voidle's 4.1. Supernova also leads on update cadence (every 2 days vs every 5 days) and ratings volume (63 vs 14). Voidle's advantage is iOS requirement (15.0 vs 17.0). On price, review sentiment, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Voidle sells 1 one-off in-app purchase and Supernova sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Supernova holds the better App Store score, 4.4 against 4.1. Both are backed by a comparable volume of ratings — 14 and 63 respectively. Written reviews point the same way: 70% of Voidle's written reviews are positive against 78% of Supernova's.
Voidle ships an update every 5 days, Supernova every 2 days. The most recent releases landed on September 24, 2026 and October 3, 2026 respectively.
| Parameter | Voidle | Supernova |
|---|---|---|
| Price | Free | Free |
| Rating | 4.1 (14 ratings) | 4.4 (63 ratings) — better |
| Positive reviews | 70.0% of reviews | 77.8% of reviews — better |
| Number of ratings | 14 | 63 — better |
| Update frequency | Every 5 days | Every 2 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPod | iPhone, iPad, Mac, Apple TV, Vision Pro — better |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 147 MB | 15 MB |
| Age rating | 12+ | 4+ |
| Developer | Cyan Penguin Studio Ltd. | HUGO ANATOLE PAUL MORICEAU |
Customer experience
Voidle
Supernova
In-app purchases
Voidle
- Remove Ads$1.99
Supernova
- 50 Photons$0.99
- Time Warp: 4 Hours$1.99
- Break the Piggy Bank$2.99
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- Automation Core$3.99
- Supporter Pack$4.99
- Time Warp: 24 Hours$4.99
- 300 Photons$4.99
- 700 Photons$9.99
- Time Warp: 7 Days$14.99
- 1600 Photons$19.99








