Comparison

CD2 vs Orbitfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

CD2

Build a deck of lethal traps and skills to defend altars from waves of bizarre creatures. Explore over 100 bases, face diverse enemies, and utilize a treasure system for strategic gameplay.

Highlights
  • 100+ deadly traps and skills
  • Upgrades & Inscriptions
  • Over 100 bases to defend
  • 45 enemies with unique abilities
  • Treasure system
  • Procedural generation for replayability
  • Events and encounters
Features
Read full description

Become THE Trap Master - play your deck of lethal traps to mow down waves of bizarre creatures and protect your altars! - [b]100+ deadly traps and skills[/b] to craft your deck - Upgrades & Inscriptions to beef up your cards - [b]Over 100 cleverly-designed bases[/b] to defend - [b]45 enemies[/b] with unique abilities to challenge and destroy - A treasure system to boost your power - Procedural generated system for extensive replayability - Events and encounters for an immersive adventure Craft a unique deck of traps and powers, discover treasure of surprise effects, and guard a different base each time until you are ready for the unforgiving boss. Face off against 40+ types of enemies and defend over 100 bases. Shoot, scorch, slice. Punch, pierce, poison. Bounce monsters into water to drown them. Summon warriors to fight them. So many traps and tricks to exterminate waves of incoming enemies! Collect cards to craft the deck of your choice. Start from a few basic trap cards, and expand to a versatile deck that could stop a variety of enemies in different terrains. Find powerful synergies with over 100 traps and skills, and test your strategy on the field! Choose your path and encounter curious events that can change the course of your run. Unfold the dark secrets behind the relentless assaults, and study what it takes to become THE Trap Master.

About

Orbitfall

Features
Read full description

A real-time strategy game that fits in one hand and finishes in six minutes. Orbitfall is played on a small planet, so the horizon is the fog of war. You can see who owns what from anywhere — but not how strong they are, and never what is happening on the far side. Spinning the world to scout is a real move, not a camera flourish. You command places, not units. Drag from one base to a connected one and a share of its garrison marches. Every base builds a single troop type, and the three beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks, Bulwarks beat Lancers. What you build is a bet on what is coming. FIVE KINDS OF GROUND Cores build fastest and hold the most — lose one and the match ends. Foundries out-produce everything else. Bastions defend at double. Reactors pay for your powers. Relays lift the fog and move troops faster. THREE WAYS TO WIN Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more standing when the clock runs out. WHAT IS IN IT • Campaign — eight hand-built worlds, each teaching exactly one idea • Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable • Daily Planet — one world a day, the same for everyone, scored and streaked • Versus — live multiplayer over Game Center. Free. The difficulty ladder is tuned against a simulated beginner rather than by feel, so the early tiers are genuinely approachable and the late ones genuinely are not. EMBER — OPTIONAL Eight volcanic worlds where a molten band circles the planet every seventy-five seconds. Under it, bases build nothing and lose troops. Either side of it, they build at double rate. The two zones cover the same share of the world, so it changes when you can act rather than how much you have. One purchase, no subscription, and the first world is free. Nothing in Ember is an advantage — no unit, stat or economy differs from the free game, so nothing bought can be pointed at another player. No accounts. No ads. No analytics. No timers. No energy meters.

Screenshots

CD24 screens
Orbitfall4 screens

Verdict

The call

The clearest difference is price: Orbitfall at Free against CD2's $3.99. CD2's advantage is in-app purchases (none vs 1) and iOS requirement (11.0 vs 17.0). On ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Orbitfall is free to download; CD2 costs $3.99 up front. Orbitfall sells 1 one-off in-app purchase. CD2 asks for nothing beyond the download.

Scorecard3 real differences · 7 level
CD2 versus Orbitfall: the parameters behind the verdict, then further details
ParameterCD2Orbitfall
Price$3.99Free — better
Rating1.5 (4 ratings) — better—
Positive reviews43.8% of reviews—
Number of ratings4 — better—
Update frequency—Weekly
AdsNoNo
In-app purchasesNo — betterYes
MonetizationPaid—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS11.0 — better17.0
Further details — not scored
Size579 MB3 MB
Age rating9+12+
DeveloperHangzhou Chuyu Game Technology Co., Ltd.Sean MacDiarmid

In-app purchases

None

CD2

No in-app purchases

1 purchases

Orbitfall

One-time1
  • Ember Campaign$4.99

Questions

Is CD2 free?
CD2 costs $3.99, with no in-app purchases.
Is Orbitfall free?
Orbitfall is free to download, with in-app purchases available.
Do CD2 or Orbitfall have ads?
Neither CD2 nor Orbitfall shows ads.

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