Comparison

Grabby Crab vs BOY1

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Grabby Crab

Plan your path, steal shiny gems, and escape ancient ruins before the floor collapses. Guide a determined crab through trap-filled temple rooms where every step matters. This puzzle game offers a calm, strategic challenge with no time pressure.

Highlights
  • Path planning puzzle gameplay
  • Swipe controls for mobile
  • Gem theft and portal escape
  • Breakable and disappearing tiles
  • Ancient guardians and curses
  • Hand-crafted levels
  • Offline play
Features
Read full description

Grabby Crab is a puzzle game about planning your path, snatching shiny gems, and escaping ancient ruins before the floor falls apart beneath your claws. Guide a determined little crab through tricky temple chambers where every step matters. Grab the gemstone, find the portal, and try not to destroy the paths you need to escape. Why all this careful planning? Because this crab really, really likes shiny things. What to expect? ◦ Path-planning puzzle gameplay ◦ Designed for mobile: swipe controls! ◦ Snatch gemstones and escape through portals ◦ Tiles that break, crack, vanish, or change the way you plan ◦ Ancient guardians that mark, block, or destroy parts of the board ◦ Gem curses that twist the rules of each level ◦ Relics that help you restore paths or reshape your escape ◦ Carefully handcrafted levels of rising difficulty ◦ No timers, no rush. Thoughtful puzzle solving ◦ Hints available if you get stuck ◦ Premium: no ads, no tracking, no distractions ◦ Play offline anytime I’m a solo game developer and made Grabby Crab with lots of care and passion. I hope it brings you a fun challenge, a few satisfying “aha!” moments, and a little smile along the way.

About

BOY1

A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.

Highlights
  • Turn-based movement
  • No random elements
  • Strategic ability usage
  • 30 levels across 5 zones
  • 16-bit pixel art
  • Offline play
  • One-handed play
Features
Read full description

BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.

Screenshots

Grabby Crab4 screens
BOY14 screens

Verdict

The call

The clearest difference is review sentiment: BOY1 at 100% against Grabby Crab's 50%. Grabby Crab's advantage is iOS requirement (12.0 vs 15.0). On price, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Grabby Crab costs $2.99 and BOY1 $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly weekly. The most recent releases landed on November 7, 2026 and November 6, 2026 respectively.

Scorecard2 real differences · 8 level
Grabby Crab versus BOY1: the parameters behind the verdict, then further details
ParameterGrabby CrabBOY1
Price$2.99$2.99
Rating4.2 (20 ratings) — better—
Positive reviews50.0% of reviews100.0% of reviews — better
Number of ratings20 — better—
Update frequencyWeeklyWeekly
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS12.0 — better15.0
Further details — not scored
Size46 MB67 MB
Age rating4+9+
DeveloperTepes OvidiuKyusik Jung

Customer experience

Grabby Crab

All ratings19 ratings
Positive78.9%
Neutral5.3%
Negative15.8%
Written reviews4 reviews
Positive50.0%
Neutral0.0%
Negative50.0%

BOY1

Written reviews2 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Grabby Crab

No in-app purchases

None

BOY1

No in-app purchases

Questions

Is Grabby Crab free?
Grabby Crab costs $2.99, with no in-app purchases.
Is BOY1 free?
BOY1 costs $2.99, with no in-app purchases.
Do Grabby Crab or BOY1 have ads?
Neither Grabby Crab nor BOY1 shows ads.
Which is updated more often, Grabby Crab or BOY1?
Grabby Crab ships an update weekly, and BOY1 weekly. Most recently, Grabby Crab was updated on November 7, 2026 and BOY1 on November 6, 2026.

Other comparisons