Grabby Crab vs BOY1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Grabby Crab
Plan your path, steal shiny gems, and escape ancient ruins before the floor collapses. Guide a determined crab through trap-filled temple rooms where every step matters. This puzzle game offers a calm, strategic challenge with no time pressure.
- Path planning puzzle gameplay
- Swipe controls for mobile
- Gem theft and portal escape
- Breakable and disappearing tiles
- Ancient guardians and curses
- Hand-crafted levels
- Offline play
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Grabby Crab is a puzzle game about planning your path, snatching shiny gems, and escaping ancient ruins before the floor falls apart beneath your claws. Guide a determined little crab through tricky temple chambers where every step matters. Grab the gemstone, find the portal, and try not to destroy the paths you need to escape. Why all this careful planning? Because this crab really, really likes shiny things. What to expect? ◦ Path-planning puzzle gameplay ◦ Designed for mobile: swipe controls! ◦ Snatch gemstones and escape through portals ◦ Tiles that break, crack, vanish, or change the way you plan ◦ Ancient guardians that mark, block, or destroy parts of the board ◦ Gem curses that twist the rules of each level ◦ Relics that help you restore paths or reshape your escape ◦ Carefully handcrafted levels of rising difficulty ◦ No timers, no rush. Thoughtful puzzle solving ◦ Hints available if you get stuck ◦ Premium: no ads, no tracking, no distractions ◦ Play offline anytime I’m a solo game developer and made Grabby Crab with lots of care and passion. I hope it brings you a fun challenge, a few satisfying “aha!” moments, and a little smile along the way.
BOY1
A turn-based stealth puzzle game where a discarded robot must ascend a tower by strategically donning and doffing a human-like face. This grants abilities but attracts attention, creating a core puzzle of managing visibility and power.
- Turn-based movement
- No random elements
- Strategic ability usage
- 30 levels across 5 zones
- 16-bit pixel art
- Offline play
- One-handed play
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BOY1 is a turn-based stealth escape puzzle. A robot lies discarded in the tower's deepest dark. The verdict was a single line. Defect: too human. BOY1, a humanoid thrown away by the system that built him, picks up an abandoned FACE and begins to climb the tower, one floor at a time. Take the FACE off and you become a mindless machine, lost among the other robots. The patrols ignore you, but you can't do anything. Put the FACE on and your human abilities awaken. You can open doors, fool the robots and break through walls, but now the machines can see you. Knowing when to take it off and when to put it on is the whole puzzle. Your flaw is the key. A perfectly logical system can only be broken by human illogic. FEATURES Every move is one tile, one turn. When you step, every robot steps along its fixed patrol route Nothing is random. Every floor is a fixed, deliberately designed layout, and reading patrol patterns is the heart of the game Lure, halt, break through. Combine the human abilities that awaken in each zone to slip past the patrols 30 floors, 5 zones. The higher you climb, the more human the robots become, and the less your disguise works 16-bit pixel art, chiptune sound, one-handed portrait play Fully offline, no ads, no in-app purchases Destroy the system and escape.
Screenshots
Verdict
The clearest difference is review sentiment: BOY1 at 100% against Grabby Crab's 50%. Grabby Crab's advantage is iOS requirement (12.0 vs 15.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Grabby Crab costs $2.99 and BOY1 $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on November 7, 2026 and November 6, 2026 respectively.
| Parameter | Grabby Crab | BOY1 |
|---|---|---|
| Price | $2.99 | $2.99 |
| Rating | 4.2 (20 ratings) — better | — |
| Positive reviews | 50.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 20 — better | — |
| Update frequency | Weekly | Weekly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 46 MB | 67 MB |
| Age rating | 4+ | 9+ |
| Developer | Tepes Ovidiu | Kyusik Jung |
Customer experience
Grabby Crab
BOY1
In-app purchases
Grabby Crab
No in-app purchases
BOY1
No in-app purchases








