Guild of Dungeoneering User Reviews

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Leave a Review Guild of Dungeoneering
  • Clever, well designed, loads of fun!

    I’ve had the app for a while, and keep coming back to it. I keep hoping the team will put out a GoD 2, and if they ever do, I will be buying it the day it comes out.
  • Cute but shallow

    Adorable art and style, genuine sense of humor, a run can be completed in minutes or you can string them together for hours. But, and I hate to say it, there’s just not enough substance to earn more than a smile. There are a dozen character types to unlock, dozens of pieces of gear to acquire, but under the hood, they’re all just slight variations of the same dynamic. Red stars are physical, blue stars are magical; this character has 7 reds and 5 blues on his cards, that one has 7 blues and 5 reds on hers — oh no, how will I choose? Yes there is some variation among the card sets (not nearly enough) and some characters are slightly better than others. Which means you’ll only ever be using the top two classes you have unlocked, and the rest are just window dressing. Sad, because there are some fun ideas here and the look and feel are enchanting. Ultimately it all becomes way too samey way too fast.
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  • Comedic gold

    This is one of those rare games that truly hits the sweet spot between irreverent fun and challenging game play. The music, sound and story are hilarious and catchy while still not overpowering the game itself. I can easily see playing this for hours.
  • Best designed game I’ve seen in Years

    This game has amazing music, graphics, and humor. However, the best thing about it is the actual gameplay. It’s easy to start playing but there is a ton of complexity if you want to master the game. The combat is amazing because it incorporates strategy while still being intuitive and fun. It doesn’t have the problem many similar games have where the minions are to easy and the boss is too hard, you are never guaranteed to win. The loot system with skills and blessing is very easy to understand and actually impacts your gameplay much more than other games. While there are consequences when you fail they are never overwhelming and only encourage me to play more. The only problem I’ve seen is that later on in the game the enemies don’t improve quite as much as you do and the rewards don’t get as big as I expected. Overall this is a amazing game and I love playing it
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  • Where did the time go

    This is a wonderful card based game. Great on the iPhone or iPad. Witty and sarcastic narration keeps you hooked. The beginning is very easy, but gets hard kind of quick if you don’t learn how to equip for the environment. Top down view of dungeon you build with cards and stock with encounters and loot.
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  • Solid Idea...needs mechanics polish

    The core idea is original and deserves five stars. This is a dungeon delve where you drive a hero towards plunder via a simple building mechanic and then fight monsters with cards.

    Does it work? Yes. And I had a blast playing it. But there needs to be more interesting cards and advancements as the game continues. I’d also like to see an increase in interesting “base” enhancements.
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  • You should Buy

    I love the state of the game right now but it could be even better if we support the developers they are already making free content updates and it’s nice so I think you should get the game and it would also help the developers
  • It’s Novel

    5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
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  • Keep coming back

    I’ve downloaded tons of games and never felt compelled to write a review until now. This game just keeps me coming back. The simple gameplay but deep strategy just doesn’t let go. Very clever and intuitive interface with cute characters and hilarious voiceover poems. A bit grindy at times, but always leaving me wondering how to approach a level differently to squeeze out a win and unlock more cards. This game is super fun. Highly recommended.
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  • Great game, but one request...

    I love this game. It’s easy to pick up, fun to play, and full of charm. It’s a great feeling to unlock a new class, but it leads to one thing that needs changing: the new classes make the older classes obsolete. Once you get into the third (or even second, really) tier classes, you don’t need to use anyone else. It might be fun to have certain dungeons that require a specific class or genre to keep the player on their toes. Chumps and Mimes need quests too!
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