Guild of Dungeoneering User Reviews

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Leave a Review Guild of Dungeoneering
  • Super Addictive

    I’ve had the game for five days and I’ve probably racked up about 20 hours of game time. I find it really fun! Sometimes the cards don’t go your way, but accepting that Dungeoneers die is just part of the learning experience. Use your Chumps to scout out dungeons and see what kind of monsters you’ll face before committing your better people, and you can save a lot of (non-Chump) lives. Love the game, worth the money!
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  • Really 3.5 stars, but I rounded up

    I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
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  • Strange puzzle RPG

    The choices are bizarre, I get to make the dungeon, but not retain the equipment or experience they receive between crawls. Still, it’s humor and layout is refreshing.

    Bit twitchy lately, the loot cards don’t appear sometimes after defeating an enemy so I don’t know the effect of the choices I could make. But otherwise, a cute game I am enjoying.
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  • Good Game, needs balance

    Overall, fun game, good session-by-session deck building concept. Enemy types were varied enough to stay interesting, synergies were fun and simple to put together.
    My one complaint is that I never needed to use most classes. Some were just so much better than the others (lookin’ at you, artificer) that it felt like handicapping myself if I chose anyone else, and too easy is I chose that one. I had something in the neighborhood of 30 dungeons complete on a single character by the time I got to the end of the game, and I thought it was a little ridiculous that I was able to do so on a single character.
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  • Fun fast game

    I really enjoy this game. It has just the right mix of strategy and luck to make it exciting with the use of cards. The different classes and types of gear also add a clever build fun to plan out your characters. But do not get attached to your characters. They will die!

    Also the humor of the game will make any gamer that played pen and paper and computer game rpgs laugh.
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  • Both on pc and phone

    Bought this game originally in my pc. Spend hours playing and decided to look for the app. Great port!

    Game plays well. Basically enter a dungeon, build it up per turn based on what the goal is and place your enemies(not including bosses) to level up.

    Great and simple game. Only reason i pulled it down a star was due to lack of any for of long-standing leveling. Each dungeon you start at level one and level within the dungeon.
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  • Great but grindy

    It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better.

    It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool.

    I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
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  • Love the game!

    This is a fun game that is easy to pick up and put down. Because it’s turn based there is no stress to monitor it constantly. Perfect for when there’s a few minute to fill. Careful though! It can be addicting!

    One note, it’s starting to menu a little slow, may need an update for the newer OS
  • Well worth the $

    I can't put this down. Love the card battles, and the thrill of figuring out how best to use each character.

    If I could change one thing: I'd like to be able to write my own epitaphs. My dungeoneers deserve better than simply "he didn't get out much"
  • Fun!

    A very fun, pay once and play card battler. I like being able to play this kind of game at my own pace without multiplayer. Grind feels just about right - always giving you new stuff to see, new loot to use and progressively better character classes to master. Way, way worth the price of admission...I’ve gotten a good 30 hours out of it easily, and still enjoying.
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