CozyBlanket User Reviews

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  • Decent for retopo. Only obj or Stl format

    There’s no option to import/ export .fbx files. Not sure why, seems like a huge oversight. Only other issue is the horrible file management on iOS. Really clunky to get files on and off the iPad imo. I need to put it on my PC. Good app for retopo tho
  • Crashes when importing

    Crashes when importing a 20MB obj from nomad, unusable.
  • Updated: It is worth now.

    Update:
    It’s quite a while on down the road now since my original review and can happily say this is worth picking up if you need this type of tool.

    The gripes I had with weird input registration and not performing correct actions are still relevant but don’t seem to be as frequent.

    I haven’t yet used the baking functionality but will update this review again if there’s anything bad about it.

    Good job bringing CozyBlanket to a much more polished feature rich state!

    Old review:
    Tried to retopo several different objects, even primitives and found numerous problems with basic user input. Drawing straight over an existing single edge with Apple Pencil makes a loop, except for when it doesn’t. Sometimes it works if you follow the flow you’d like with the line, except for when it doesn’t. Maybe this time I need to cross multiple edges? Maybe this is one of the times where I need to repeat all of the above repeatedly at different points of an edge while wearing red socks, doing a merry moonlight jig and singing the forbidden incantation to the spirits of beyond? Want to slide a loop? Cool tap it twice then move and oh dear, it moved for the first few pixels, but now it’s out of sync with the pencils movement and instead snaps arbitrarily to the boundary of other existing edges. Move the pencil side to side, top to bottom, draw a Spirograph, anything you can imagine, your edge isn’t going to be where you want for the most part, so go nuts with it and enjoy yourself! The intro videos are great and straightforward. In practice however literally 8/10 times the tools did not work as intended. I defy you to retopo something simple like a cylinder without removing your eyelids and swallowing them in frustration. It’s a great tool, in theory. This ain’t it though folks, at least not at this time, at this level of development and extraordinarily disgusting price of £80! If it worked perfectly? Sure, I could reach at maybe 30 for the convenience of working on iPad on an app which in any other environment would be a trivial plugin or script. I’d like to support it and see more tools on ipad, I really would. Call this an early release mr developer face, and charge accordingly.
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  • So, where are the app updates?

    Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates.
    -later, 12 months, nothing. Dropping to 2 stars.
  • Great app, kinda pricey

    Not a bad app, but a few features are missing considering the price, and furthermore the gestures can be kinda iffy in some situations.

    - My biggest feature request, above anything else, is the ability to view and hide pieces of target mesh geometry individually, currently you can either use the lasso or isolate one piece. I want to be able to toggle each piece in a “scene viewer” style tab. It’s unbelievably annoying to try to isolate and work on two or three pieces rather than just one and it shouldn’t be this hard!!!

    -Gestures work less and less the further off you get from your target mesh which can occasionally be necessary for really low poly stuff.

    -Settings don’t save well, my toolset keeps removing the erase tool every time
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  • It’s time to fix all everything broken

    It’s a great idea for an app but there som many things broken. You have to draw lines over and over for them to work. That goes for retopology and uv mapping. It’s a pain to save and you never know what is saved or auto saved. Uv maps are export mirrored. Tools do too many things instead of one thing well so you are constantly fighting with them. Texture preview doesn’t work at all. Every time you uv unwrap you have to pack islands again for no reason.
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  • So, where are the app updates?

    Bought this app a while ago, based on its promise and wanted to support further development. Now, 10 months later and no more updates. Not worth the price if there are no updates.
  • Great app, kinda pricey

    It’s a wonderful tool and the only one of its kind that I know of on iOS, but the standard version is $90!!! That’s crazy, considering I could do all this is blender for free! If the full version were the price of the lite version I’d be happy… but there are free apps out there that will do the same thing with only slightly fewer tools/tricks/etc.
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  • Scam

    I paid 20 for this, tried the app and it 90% didn’t work. Then try and give it a second chance months later and yeah it is still trash. Now its asking for another 20$ for me to give it a third chance. I use to really admire the dev that worked on this but wow is this disappointing. I thought he would have some level of pride in his work but this just a broken cash grab. Nothing cozy about it, more like being blanketed in flaming dog crap.
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  • Works well, would really appreciate another feature

    A big feature I feel is missing in the pro version is the ability to hide sub-models. As in- if I export an fbx with multiple separate meshes within the sculpt, it would be nice to have some sort of object manager to hide or make these sub models visible. I currently work around this by exporting my sculpt in multiple different pieces and I retopo each individually but I feel this is not an optimal solution.
    Thank you.
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    Developer Response

    Hi,The mentioned feature is already available. You need to hold down one finger on top of a disconnected component of the target mesh to isolate it, then you can use the visibility pencil gestures to restore or invert the visibility. You can also manage the visibility externally with the network API without needing to export the model multiple times.

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